MARATTO

article

"Work-in-Progress—Augmented Reality in Higher Education: Case of Electrical Drawings"

20241 citationOpen accessHassan II University Casablanca

Abstract

Understanding electrical drawings can be challenging; the flat diagrams need more 3D depth, interactive exploration, and real-time dynamic circuits. This often leads to frustration, rote memorization, and difficulty applying knowledge in practice. This work-in-progress paper presents an innovative solution - an Augmented Reality (AR) application designed to revolutionize electrical drawing comprehension in higher education. Imagine diving into a virtual world where electrical components come alive: rotate them, manipulate connections, and see how changes instantly impact the entire circuit. By leveraging the power of AR, our application aimsto deliver deeper understanding, boost engagement, and unlock new possibilities for active learning. No longer confined to 2D representations, students can actively explore, experiment, and build spatial reasoning skills.

Research topics

  • Augmented Reality Applications
  • Virtual Reality Applications and Impacts
  • Interactive and Immersive Displays

Sustainable Development Goals

Read the original research

This page summarises published work. The authoritative version sits with the publisher.

DOI: 10.56198/u6c0wjflg

Is something wrong with this record? Report it or request removal.

Discussion

Discuss this research

Have you built on this work, tried to replicate it, or seen it applied in practice? Share what you know. Verified researchers and MARATTO™ domain experts can open a discussion, and any member can reply. Contributions are reviewed before they appear.

No discussion yet. Open the first thread.