article
In the rapidly evolving landscape of education, the challenge persists in effectively harnessing the potential of emerging technologies to elevate pedagogical strategies. This paper addresses this predicament by conducting a thorough literature review that scrutinizes the intersection of gamification and augmented reality within Education. As educators seek innovative ways to captivate and empower learners, our exploration not only identifies gaps in current knowledge but also endeavors to bridge them through a strategic integration of gamified elements and augmented reality within a resource-based pedagogical framework.
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DOI: 10.1145/3659677.3659826
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