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Gamification impact on tourists’ pro-sustainability intentions: integration of technology acceptance model (TAM) and the theory of planned behaviour (TPB)

202358 citationsUniversity of Sadat City

In plain language

This research investigated how eco-gamification influences user knowledge and encourages environmentally friendly intentions among tourists. By combining the Technology Acceptance Model and the Theory of Planned Behaviour, the investigation examined the experiences of 360 participants who used the JouleBug mobile application over a two-week trial. The application encourages users to complete at least one green activity every day. Analysis revealed that the perceived usefulness, ease of use, and enjoyment of the application improved participants' sustainability knowledge. In turn, this acquired knowledge, alongside psychological and social norms, strongly affected their intentions to behave sustainably. The three core elements of the Theory of Planned Behaviour all showed a significant impact on pro-sustainability intentions, with knowledge and social cues acting as key mediators. Overall, the findings suggest eco-gamification can actively guide visitor behaviour in developing tourism destinations.

Key takeaways

  • Perceived usefulness, ease of use, and enjoyment of eco-gamification apps directly enrich users' sustainability knowledge.
  • Enhanced sustainability knowledge and social cues significantly mediate and strengthen tourists' pro-sustainability intentions.
  • All three components of the Theory of Planned Behaviour significantly affect users' intentions to adopt sustainable behaviours.

Why it matters

Encouraging tourists to adopt sustainable habits is essential for reducing the environmental footprint of travel. By demonstrating that gamified mobile applications can successfully educate users and shift their behavioral intentions through social cues and daily engagement, this work provides evidence that digital tools can support sustainability goals in emerging travel destinations.

Commercialisation angle

This work is an applied study tested on an existing commercial app, JouleBug, indicating near-market relevance for destination managers, app developers, and tourism authorities. These stakeholders can apply gamified software to foster sustainable tourist habits in emerging destinations such as Egypt, using game mechanics like daily green tasks and social features to influence traveller behaviour directly.

AI-generated from the published abstract. Always read the original work before citing.

Abstract

Purpose This study used an integrated model that incorporates the Technology Acceptance Model (TAM) and the Theory of Planned Behaviour (TPB) to empirically investigate how eco-gamification stimulates users' sustainability knowledge and, consequently, their pro-sustainable intentions through the mediating roles of sustainable knowledge and psychological and social norms. Thus, the study aims to examine users'’ experiences with the JouleBug app, which is designed to encourage users to complete at least one daily green task. Design/methodology/approach After a trial period of two weeks, a total of 360 participants completed the post-game survey during the research process. Findings The findings from the structural equation modeling and data analysis indicated a good fit for the model. The findings demonstrate that usefulness, ease of use and enjoyment of eco-gamification enrich users' sustainability knowledge, which, in turn, strongly influences their pro-sustainable intentions. According to the findings, the three factors of TPB have a significant impact on users' pro-sustainability intentions. Both sustainable knowledge and social cues play mediating roles in such relationships. Practical implications This study advocates that eco-gamification can be used as a platform to modify tourists’ pro-sustainability intentions in emerging tourism and technology destinations such as Egypt. Hence, this study offers significant information to tourism planners and other stakeholders on tourists’ behavioural intentions. Originality/value This study examined the effectiveness of an integrated model of TAM and TBP in predicting tourists’ intentions to use eco-gamification to improve the sustainability of tourist destinations.

Research topics

  • Environmental Education and Sustainability
  • Digital Marketing and Social Media
  • Technology Adoption and User Behaviour

Read the original research

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DOI: 10.1108/tr-04-2023-0234

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