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book chapter · Advances in educational marketing, administration, and leadership book series

Exploring Customised Learning Experiences

Abstract

This chapter investigates the transformative potential of customised learning experiences in the realm of education, particularly through the integration of game-based learning and technology-enhanced cognitive justice. Recognising the imperative to address diversity within educational frameworks, this study aims to explore how cognitive justice framework can facilitate inclusivity, accommodating varied learning styles, cultural backgrounds, and cognitive abilities. Drawing from critical pedagogy, this framework posits that educational technologies should be designed and implemented to address cognitive biases, promote inclusivity, and mitigate disparities in learning outcomes. By leveraging game-based learning methodologies, this chapter problematises the use of game-based learning to challenge and overcome cognitive biases, rather than reinforcing them. It seeks to create engaging and interactive environments that enhance educational outcomes and foster a sense of cognitive justice by ensuring equitable access to knowledge.

Research topics

  • Impact of Technology on Adolescents
  • Innovative Teaching and Learning Methods
  • Mobile Learning in Education

Sustainable Development Goals

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DOI: 10.4018/979-8-3693-4119-3.ch012

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