article · Journal of Engineering and Technology (JET)
Hand tremor rehabilitation for unhealthy patients is often hindered by the high costs and limited accessibility of traditional methods. This study addresses these challenges by developing "Fidgy," an affordable and engaging game-based rehabilitation system designed for Android tablets. The game was created using FIGMA for design and Flutter with Dart for coding, focusing on improving hand-eye coordination and muscle control through interactive gameplay with varying difficulty levels. The game was deployed on Android Tablet with graphical user interface to access audio and video settings, start the game, select difficulty, select level, Display the scoreboard and exit the game options. This study was evaluated using Thirteen participants (seven males and five females). Testing revealed that healthy patients achieved near-maximum taps with minimal time (average 31.2 seconds per level in easy mode), while unhealthy patients faced significant delays (average 45.4 seconds per level) and lower tap counts, reflecting their motor impairments. The results indicate that "Fidgy" can effectively support rehabilitation by offering a cost-effective and adaptable solution, potentially enhancing accessibility and patient outcomes in hand tremor therapy.
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DOI: 10.54554/jet.2024.15.02.001
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