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Barriers to the Adoption of Augmented Reality Technologies for Education and Training in the Built Environment: A Developing Country Context

202519 citationsOpen accessWilliam V. S. Tubman University

In plain language

Augmented reality technologies blend real and virtual environments, offering substantial potential to enhance education and training in the construction sector by allowing trainees to analyse real-world settings within controlled conditions. Despite these benefits, adoption within the built environment remains limited. A quantitative survey of built environment professionals in South Africa identified the principal obstacles preventing widespread uptake. High investment cost emerged as the leading barrier. Further statistical analysis categorised the obstacles into four distinct groups: internal organisation-related, culture-related, knowledge-related, and educator-related barriers. Overcoming these hurdles requires sector stakeholders to take active steps to raise awareness regarding the tangible advantages of augmented reality tools for training and professional development.

Key takeaways

  • High investment cost is the primary barrier preventing the adoption of augmented reality for education and training in the built environment.
  • The obstacles to adopting augmented reality cluster into internal organisation-related, culture-related, knowledge-related, and educator-related factors.
  • Industry stakeholders need to build greater awareness of the educational and training benefits offered by augmented reality technologies.

Why it matters

Augmented reality can modernise construction training by safely linking real site conditions with digital instruction. Identifying the specific financial, cultural, and organisational blockages helps industry leaders and educational institutions design targeted strategies to accelerate digital adoption in developing economies, ultimately improving professional skills and safety.

Commercialisation angle

The research provides market insight for developers and vendors of augmented reality training solutions targeting the construction and built environment sectors. Because it identifies investment costs and knowledge gaps as primary hurdles, commercial strategies may need to focus on lower-cost entry points, clearer demonstrations of return on investment, and educator training. The findings represent early-stage market and adoption research rather than a tested commercial product.

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Abstract

The construction industry has been tasked to adapt to technological advancements that other industries have implemented to grow and remain relevant. One of these technological advancements is augmented reality technologies. ART combines real and virtual worlds without completely immersing the individual in a virtual simulation. The use of ART can significantly improve education and training, especially in the construction industry, by analysing real-world environments while training in a controlled setting. This study, therefore, sets out to identify the factors that hinder the use of ART in the built environment. To achieve this, a quantitative research approach was adopted, and questionnaires were distributed to professionals in the built environment using South Africa as the research location. Retrieved data were analysed using both descriptive and inferential statistics. Findings revealed that investment cost is the major hindrance stakeholders face in implementing ART for education and training in the built environment. The exploratory factor analysis result clustered the identified barriers as internal organisation-related, culture-related, knowledge-related, and educator-related barriers. The study concluded that stakeholders in the built environment still have major responsibilities to ensure there is proper awareness of the benefits of adopting ART for education and training.

Research topics

  • Augmented Reality Applications
  • Virtual Reality Applications and Impacts
  • Spatial Cognition and Navigation

Read the original research

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DOI: 10.3390/technologies13020062

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