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article · Health Informatics Journal

Attitudes of patients and mental health professionals towards hypothetical use of serious games in psychotherapy

20242 citationsOpen accessUniversity of South Africa

In plain language

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Abstract

The use of serious games as an e-mental health treatment modality is conceivable for both patients and therapists, particularly as a complementary strategy to traditional face-to-face psychotherapy.

Research topics

  • Educational Games and Gamification
  • Digital Mental Health Interventions
  • Impact of Technology on Adolescents

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DOI: 10.1177/14604582241259343

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