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Past research has proved that the provision of effective safety training is a primary course of action that minimizes construction accidents. Similarly, the incorporation of VR technology in safety training has gained a wide momentum to overcome the limitations of traditional safety training. In fact, VR has proved to significantly contribute to the learning outcomes of trainees in construction training. However, existing safety VR-based training programs are incomprehensive with a limited number of hazards; thus, there still exists a gap when it comes to the transition from confined to thorough and all-inclusive VR-based training programs that conclusively address a specific topic. Against this backdrop, this research develops a full VR-based safety training program that addresses the hazards in general and enabling works of construction projects. This is done to verify the feasibility and viability of VR technology when implemented and used on a larger scale. The module consists of five chapters that are taught in 10 main consecutive VR scenarios addressing a wide range of relevant hazards. The results revealed that the development of the module is feasible and viable.
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DOI: 10.1061/9780784485231.009
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